Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 178 days ago
1 / 4 / 17
K / D / A
42.9%
Kill participation
296.3
Damage / min
7,543g
305.2 gold / min
75
33 placed · 6 cleared
19
0.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat100AdamGUTS#GRIFF
Darius · Top
0 / 11 / 3
15.8% KP
11,351
17.9% share
6,333g
135 CS · 5.5/m
Cooput Derler#Kadir
Naafiri · Jungle
3 / 6 / 4
36.8% KP
8,775
13.9% share
9,828g
174 CS · 7/m
Olymboss#EKKO
LeBlanc · Mid
4 / 10 / 2
31.6% KP
13,226
20.9% share
8,776g
140 CS · 5.7/m
Crabbbq#TR1
Twitch · ADC
11 / 8 / 5
84.2% KP
24,501
38.7% share
14,081g
209 CS · 8.5/m
KALIN FURKAYN#TR11
Lulu · Support
1 / 8 / 12
68.4% KP
5,400
8.5% share
7,015g
23 CS · 0.9/m
Red side
VictoryThrehate#TR1
Renekton · Top
8 / 3 / 3
26.2% KP
19,573
20% share
12,789g
212 CS · 8.6/m
if u can#0007
Talon · Jungle
20 / 3 / 7
64.3% KP
31,876
32.6% share
17,489g
195 CS · 7.9/m
praisethelord#fffff
Ekko · Mid
9 / 2 / 7
38.1% KP
20,914
21.4% share
12,059g
228 CS · 9.2/m
sleep paralysis#999jw
Varus · ADC
4 / 7 / 13
40.5% KP
18,005
18.4% share
11,920g
158 CS · 6.4/m
serhat#1223
Blitzcrank · Support
1 / 4 / 17
42.9% KP
7,324
7.5% share
7,543g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
