Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 177 days ago
3 / 7 / 19
K / D / A
75.9%
Kill participation
391.6
Damage / min
8,491g
338.1 gold / min
59
30 placed · 3 cleared
18
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydo me a favor#frq
Vladimir · Top
11 / 1 / 4
39.5% KP
29,320
27.8% share
14,295g
260 CS · 10.4/m
Hasmım Yaşamaz#TRR
Master Yi · Jungle
10 / 6 / 6
42.1% KP
18,416
17.4% share
13,633g
201 CS · 8/m
Dazzle was here#RLY
Viktor · Mid
10 / 7 / 6
42.1% KP
30,494
28.9% share
12,935g
210 CS · 8.4/m
get jinxed#toxic
Ashe · ADC
5 / 7 / 10
39.5% KP
17,849
16.9% share
11,381g
173 CS · 6.9/m
en kaslı support#tenk
Nami · Support
2 / 8 / 12
36.8% KP
9,512
9% share
8,160g
21 CS · 0.8/m
Red side
DefeatSchieN#ADC
Gnar · Top
3 / 10 / 4
24.1% KP
22,100
24.9% share
8,016g
154 CS · 6.1/m
en güzel halinle#Ben
Jarvan IV · Jungle
2 / 6 / 7
31% KP
4,856
5.5% share
8,576g
135 CS · 5.4/m
Memur 1#GMO
Ahri · Mid
9 / 8 / 3
41.4% KP
17,656
19.9% share
10,910g
205 CS · 8.2/m
doll gf#333
Jhin · ADC
12 / 7 / 6
62.1% KP
34,323
38.7% share
15,089g
192 CS · 7.6/m
serhat#1223
Blitzcrank · Support
3 / 7 / 19
75.9% KP
9,836
11.1% share
8,491g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
