Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 177 days ago
2 / 10 / 22
K / D / A
61.5%
Kill participation
282.4
Damage / min
10,888g
329.9 gold / min
95
37 placed · 8 cleared
31
0.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAtode#lord
Riven · Top
4 / 6 / 15
48.7% KP
28,333
19.3% share
14,064g
280 CS · 8.5/m
CrymeDown10x#TR1
Kindred · Jungle
13 / 10 / 8
53.8% KP
38,934
26.5% share
17,367g
213 CS · 6.5/m
Lulugs#5601
LeBlanc · Mid
16 / 8 / 7
59% KP
36,050
24.6% share
17,119g
197 CS · 6/m
私のドラッグ#Waj
Draven · ADC
4 / 10 / 10
35.9% KP
34,044
23.2% share
16,433g
251 CS · 7.6/m
serhat#1223
Blitzcrank · Support
2 / 10 / 22
61.5% KP
9,319
6.4% share
10,888g
31 CS · 0.9/m
Red side
DefeatTelchie#MEOW
Camille · Top
3 / 9 / 9
27.3% KP
21,786
15.2% share
11,855g
206 CS · 6.2/m
Hasmım Yaşamaz#TRR
Diana · Jungle
10 / 8 / 11
47.7% KP
33,264
23.2% share
16,395g
222 CS · 6.7/m
Şafi in İsrael#Şafi
Vel'Koz · Mid
11 / 6 / 11
50% KP
39,721
27.7% share
14,950g
245 CS · 7.4/m
kobovnboio#008
Ezreal · ADC
16 / 8 / 9
56.8% KP
42,974
30% share
18,259g
260 CS · 7.9/m
NormanBates4171#TR1
Soraka · Support
4 / 8 / 21
56.8% KP
5,681
4% share
10,862g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
