Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 177 days ago
1 / 6 / 18
K / D / A
47.5%
Kill participation
209
Damage / min
7,287g
282.4 gold / min
68
24 placed · 9 cleared
28
1.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatturkish taliyah#kick
Taliyah · Top
0 / 6 / 4
28.6% KP
11,448
16.4% share
8,025g
155 CS · 6/m
Bazgar#smurf
Diana · Jungle
5 / 9 / 3
57.1% KP
15,186
21.8% share
10,608g
181 CS · 7/m
MIDMIDMIDMID#2049
Qiyana · Mid
3 / 8 / 3
42.9% KP
13,421
19.2% share
9,710g
162 CS · 6.3/m
bersan#361
Samira · ADC
4 / 9 / 4
57.1% KP
14,636
21% share
10,015g
162 CS · 6.3/m
Şafi in İsrael#Şafi
Vel'Koz · Support
2 / 8 / 3
35.7% KP
15,038
21.6% share
7,405g
53 CS · 2.1/m
Red side
Victoryk mid1#11111
LeBlanc · Top
11 / 3 / 6
42.5% KP
23,237
22.3% share
13,017g
232 CS · 9/m
miles#XDDD
Zaahen · Jungle
12 / 0 / 12
60% KP
29,124
28% share
14,691g
223 CS · 8.6/m
eye for eye#011
Viktor · Mid
7 / 4 / 9
40% KP
23,344
22.4% share
11,975g
214 CS · 8.3/m
Glory#3402
Hwei · ADC
9 / 1 / 16
62.5% KP
22,997
22.1% share
13,610g
186 CS · 7.2/m
serhat#1223
Blitzcrank · Support
1 / 6 / 18
47.5% KP
5,393
5.2% share
7,287g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
