Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 177 days ago
2 / 8 / 35
K / D / A
69.8%
Kill participation
444.8
Damage / min
10,070g
337.2 gold / min
73
33 placed · 3 cleared
12
0.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytarnished#1313
Poppy · Top
3 / 4 / 20
43.4% KP
16,600
11.7% share
10,985g
174 CS · 5.8/m
100 Noxramma#TR1
Viego · Jungle
12 / 8 / 20
60.4% KP
25,818
18.2% share
14,621g
174 CS · 5.8/m
Alper#00000
Swain · Mid
5 / 4 / 27
60.4% KP
38,488
27.2% share
10,885g
171 CS · 5.7/m
Garçon drôle#TR1
Tristana · ADC
31 / 7 / 6
69.8% KP
47,497
33.5% share
21,235g
200 CS · 6.7/m
serhat#1223
Blitzcrank · Support
2 / 8 / 35
69.8% KP
13,285
9.4% share
10,070g
12 CS · 0.4/m
Red side
Defeat2B26#1124
Darius · Top
5 / 7 / 3
25.8% KP
20,932
14.7% share
12,789g
235 CS · 7.9/m
Lorén#God
Graves · Jungle
2 / 6 / 12
45.2% KP
23,545
16.5% share
12,676g
236 CS · 7.9/m
Akhlax#TR1
Ambessa · Mid
3 / 14 / 7
32.3% KP
24,525
17.2% share
8,617g
118 CS · 4/m
lord sukul v4#TR1
Corki · ADC
19 / 9 / 5
77.4% KP
60,560
42.5% share
20,555g
233 CS · 7.8/m
AİLEİÇİŞİDDET74#1884
Nautilus · Support
2 / 17 / 20
71% KP
12,938
9.1% share
9,805g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
