Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 176 days ago
2 / 5 / 25
K / D / A
60%
Kill participation
409.3
Damage / min
8,557g
345 gold / min
63
28 placed · 3 cleared
29
1.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfallen#tr123
Vel'Koz · Top
8 / 5 / 8
35.6% KP
24,569
20.1% share
10,308g
155 CS · 6.3/m
MassiveLemon#7777
Bel'Veth · Jungle
9 / 7 / 12
46.7% KP
13,481
11% share
12,482g
197 CS · 7.9/m
tearskeepfallin#1504
Kassadin · Mid
17 / 4 / 9
57.8% KP
38,561
31.6% share
13,556g
148 CS · 6/m
Concerta XR#054
Aphelios · ADC
9 / 5 / 17
57.8% KP
35,292
28.9% share
14,635g
185 CS · 7.5/m
serhat#1223
Blitzcrank · Support
2 / 5 / 25
60% KP
10,151
8.3% share
8,557g
29 CS · 1.2/m
Red side
DefeatAlythar#1310
Rumble · Top
6 / 6 / 6
46.2% KP
20,516
22.6% share
10,751g
168 CS · 6.8/m
CrymeDown10x#TR1
Kindred · Jungle
11 / 12 / 5
61.5% KP
27,556
30.3% share
12,920g
142 CS · 5.7/m
MIDMIDMIDMID#2049
Sylas · Mid
6 / 9 / 9
57.7% KP
23,928
26.3% share
9,848g
149 CS · 6/m
Bazgar#smurf
Jinx · ADC
3 / 7 / 6
34.6% KP
12,536
13.8% share
10,924g
193 CS · 7.8/m
Hacktan#667
Braum · Support
0 / 11 / 15
57.7% KP
6,366
7% share
6,904g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
