Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 176 days ago
0 / 8 / 28
K / D / A
50%
Kill participation
518.8
Damage / min
11,409g
287.3 gold / min
129
50 placed · 9 cleared
31
0.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory2026yksrank1#erdo
Gnar · Top
14 / 6 / 13
52.9% KP
43,048
24.5% share
19,276g
277 CS · 7/m
TRtakıntlıoyuncu#TTOÇ
Shaco · Jungle
16 / 12 / 10
51% KP
35,900
20.5% share
18,594g
250 CS · 6.3/m
eluxed#TR1
Orianna · Mid
8 / 11 / 12
39.2% KP
33,713
19.2% share
16,272g
268 CS · 6.7/m
ЖИЗНЬ ВОРАМ#7777
Sivir · ADC
6 / 16 / 15
41.2% KP
28,858
16.4% share
18,255g
273 CS · 6.9/m
κoтoуяlm乙#1998
Thresh · Support
7 / 12 / 28
68.6% KP
33,992
19.4% share
15,417g
49 CS · 1.2/m
Red side
DefeatPikaçu#Nom
Gangplank · Top
17 / 9 / 8
44.6% KP
61,137
32.1% share
23,113g
340 CS · 8.6/m
炸到皮開肉爛#tw2
Nocturne · Jungle
28 / 9 / 7
62.5% KP
48,762
25.6% share
24,080g
266 CS · 6.7/m
ELPATRON#WaR
Karma · Mid
3 / 9 / 16
33.9% KP
27,813
14.6% share
14,507g
289 CS · 7.3/m
furank 10#tr01
Ashe · ADC
8 / 16 / 11
33.9% KP
32,339
17% share
16,057g
265 CS · 6.7/m
serhat#1223
Blitzcrank · Support
0 / 8 / 28
50% KP
20,606
10.8% share
11,409g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
