Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Defeat
Ranked Solo/Duo · 174 days ago
7 / 8 / 10
K / D / A
40.5%
Kill participation
1,369.4
Damage / min
15,027g
487.1 gold / min
15
7 placed · 1 cleared
266
8.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNosferatu#1212
Dr. Mundo · Top
1 / 4 / 11
28.6% KP
15,909
10.3% share
11,597g
259 CS · 8.4/m
KARAPAPAK#TR36
Graves · Jungle
5 / 11 / 10
35.7% KP
19,382
12.5% share
14,499g
249 CS · 8.1/m
serhat#1223
Veigar · Mid
7 / 8 / 10
40.5% KP
42,245
27.2% share
15,027g
266 CS · 8.6/m
not around#buge
Katarina · ADC
20 / 19 / 12
76.2% KP
43,161
27.8% share
18,802g
143 CS · 4.6/m
Eowbolberk#TR1
Senna · Support
9 / 14 / 23
76.2% KP
34,493
22.2% share
13,794g
43 CS · 1.4/m
Red side
VictoryTOPLANE CANEDOM#INF
Kayle · Top
15 / 4 / 5
35.7% KP
66,310
38.2% share
19,492g
317 CS · 10.3/m
Augustus#dtry
Hecarim · Jungle
13 / 6 / 9
39.3% KP
33,597
19.4% share
16,599g
267 CS · 8.7/m
FLOKKISS#TR11
Irelia · Mid
9 / 9 / 8
30.4% KP
26,511
15.3% share
14,140g
255 CS · 8.3/m
WubbaLubbaDUBDUB#DUB
Xayah · ADC
13 / 10 / 9
39.3% KP
29,875
17.2% share
15,497g
201 CS · 6.5/m
tpleus#TR1
Nautilus · Support
6 / 13 / 22
50% KP
17,141
9.9% share
12,016g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
