Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 174 days ago
2 / 7 / 18
K / D / A
71.4%
Kill participation
504.9
Damage / min
7,437g
314.5 gold / min
62
26 placed · 3 cleared
21
0.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarrok#3016
Zaahen · Top
8 / 1 / 7
40.5% KP
23,758
23.2% share
11,557g
164 CS · 6.9/m
fox#1881
Viego · Jungle
15 / 6 / 5
54.1% KP
26,465
25.9% share
13,928g
197 CS · 8.3/m
Hyprx#1907
Ahri · Mid
9 / 3 / 16
67.6% KP
28,046
27.4% share
11,640g
160 CS · 6.8/m
ted#0404
Ashe · ADC
4 / 10 / 9
35.1% KP
18,934
18.5% share
10,127g
137 CS · 5.8/m
SKYPassenger#TR1
Soraka · Support
1 / 8 / 22
62.2% KP
5,156
5% share
7,895g
27 CS · 1.1/m
Red side
Defeatalpertunga#meyye
Akali · Top
4 / 8 / 1
17.9% KP
22,300
22.7% share
7,804g
160 CS · 6.8/m
Zargana Hunter#0002
Graves · Jungle
5 / 6 / 2
25% KP
18,379
18.7% share
10,952g
195 CS · 8.2/m
Swald#Real
Anivia · Mid
1 / 9 / 4
17.9% KP
9,087
9.2% share
7,011g
156 CS · 6.6/m
Zazuko#2222
Jinx · ADC
16 / 8 / 3
67.9% KP
36,532
37.2% share
12,900g
186 CS · 7.9/m
serhat#1223
Blitzcrank · Support
2 / 7 / 18
71.4% KP
11,942
12.2% share
7,437g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
