Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 174 days ago
3 / 9 / 26
K / D / A
70.7%
Kill participation
489.8
Damage / min
9,922g
382.8 gold / min
74
33 placed · 6 cleared
24
0.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJochen Miller#1994
Jayce · Top
2 / 12 / 10
29.3% KP
14,983
13.3% share
9,328g
186 CS · 7.2/m
kasi#apm
Ambessa · Jungle
11 / 6 / 6
41.5% KP
24,026
21.4% share
14,827g
185 CS · 7.1/m
yunusbabaHOPPALA#POMPA
Kassadin · Mid
14 / 4 / 3
41.5% KP
29,484
26.2% share
14,034g
199 CS · 7.7/m
oi oi oi hughie#Thor
Kai'Sa · ADC
11 / 12 / 12
56.1% KP
31,208
27.8% share
14,039g
196 CS · 7.6/m
serhat#1223
Blitzcrank · Support
3 / 9 / 26
70.7% KP
12,693
11.3% share
9,922g
24 CS · 0.9/m
Red side
Defeatnakama pietura#3534
Quinn · Top
15 / 6 / 5
46.5% KP
31,488
28.8% share
13,725g
203 CS · 7.8/m
MARAK0#TR1
Kha'Zix · Jungle
12 / 7 / 2
32.6% KP
19,698
18% share
13,393g
172 CS · 6.6/m
kadınlara aşığım#aşk
Smolder · Mid
6 / 9 / 7
30.2% KP
28,943
26.5% share
12,250g
227 CS · 8.8/m
GEL#GELME
Twitch · ADC
4 / 10 / 10
32.6% KP
15,283
14% share
11,023g
161 CS · 6.2/m
lethal presence#9x9
Nautilus · Support
6 / 9 / 10
37.2% KP
13,823
12.7% share
8,707g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
