Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 174 days ago
1 / 8 / 21
K / D / A
45.8%
Kill participation
346.2
Damage / min
9,337g
295.5 gold / min
104
54 placed · 8 cleared
30
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkick ateshanmete#vamos
Camille · Top
13 / 6 / 9
55% KP
41,239
29.7% share
16,084g
198 CS · 6.3/m
skibidi#12412
Xin Zhao · Jungle
3 / 10 / 9
30% KP
18,608
13.4% share
10,916g
188 CS · 5.9/m
Akame#ギギギ
Ahri · Mid
9 / 8 / 13
55% KP
39,485
28.4% share
14,439g
228 CS · 7.2/m
Comunmar#TR1
Xayah · ADC
4 / 13 / 10
35% KP
24,095
17.3% share
16,216g
274 CS · 8.7/m
Carlsberg eray#000
Pyke · Support
11 / 11 / 7
45% KP
15,565
11.2% share
11,171g
29 CS · 0.9/m
Red side
VictoryRenegoush#TR1
Irelia · Top
8 / 12 / 5
27.1% KP
24,657
18.1% share
14,998g
264 CS · 8.4/m
NİERANCE#RANK1
Talon · Jungle
10 / 9 / 9
39.6% KP
20,847
15.3% share
15,789g
234 CS · 7.4/m
Rxiaer#012
Sylas · Mid
16 / 4 / 10
54.2% KP
44,181
32.4% share
18,255g
251 CS · 7.9/m
katil tavşan#997
Kai'Sa · ADC
13 / 7 / 13
54.2% KP
35,919
26.3% share
17,044g
230 CS · 7.3/m
serhat#1223
Blitzcrank · Support
1 / 8 / 21
45.8% KP
10,940
8% share
9,337g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
