Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 174 days ago
2 / 10 / 11
K / D / A
48.1%
Kill participation
240.1
Damage / min
7,616g
278.3 gold / min
79
36 placed · 9 cleared
29
1.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJesus Christ#676
Yone · Top
9 / 9 / 9
66.7% KP
28,198
32.8% share
13,759g
220 CS · 8/m
Wissie#0000
Ambessa · Jungle
4 / 11 / 5
33.3% KP
13,932
16.2% share
10,304g
169 CS · 6.2/m
DuBonTagaa#Lems
Zoe · Mid
4 / 6 / 10
51.9% KP
23,682
27.5% share
10,280g
183 CS · 6.7/m
ratirl#GNG
Twitch · ADC
8 / 10 / 4
44.4% KP
13,634
15.9% share
9,746g
105 CS · 3.8/m
serhat#1223
Blitzcrank · Support
2 / 10 / 11
48.1% KP
6,570
7.6% share
7,616g
29 CS · 1.1/m
Red side
Victoryarabada kasko#g4w
Garen · Top
14 / 6 / 6
43.5% KP
27,436
27.2% share
15,290g
218 CS · 8/m
china blaze#TR1
Viego · Jungle
12 / 7 / 10
47.8% KP
17,965
17.8% share
14,141g
200 CS · 7.3/m
Scruffy#06ANG
Veigar · Mid
6 / 2 / 9
32.6% KP
14,226
14.1% share
11,536g
193 CS · 7.1/m
DikDuranPisVuran#3733
Jhin · ADC
12 / 5 / 13
54.3% KP
29,495
29.3% share
16,348g
249 CS · 9.1/m
AŞKIM ÇOK PARDON#TR2
Karma · Support
2 / 7 / 24
56.5% KP
11,687
11.6% share
9,218g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
