Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 174 days ago
4 / 5 / 27
K / D / A
55.4%
Kill participation
419.2
Damage / min
10,695g
392.7 gold / min
78
35 placed · 4 cleared
16
0.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnakiet v2#TR1
Poppy · Top
6 / 8 / 6
46.2% KP
24,463
30.7% share
12,446g
210 CS · 7.7/m
46 cm biceps#Lym
Viego · Jungle
9 / 12 / 3
46.2% KP
17,421
21.9% share
12,212g
148 CS · 5.4/m
retired sky#rank1
Diana · Mid
7 / 11 / 5
46.2% KP
17,527
22% share
11,918g
138 CS · 5.1/m
Bana Bi Kaisa#lnx
Kai'Sa · ADC
1 / 10 / 5
23.1% KP
10,166
12.8% share
10,404g
206 CS · 7.6/m
Turbanavcısı#19071
Pantheon · Support
3 / 15 / 2
19.2% KP
9,994
12.6% share
7,766g
41 CS · 1.5/m
Red side
VictoryRzelý#XxX
Mordekaiser · Top
9 / 7 / 8
30.4% KP
22,785
19.8% share
11,360g
141 CS · 5.2/m
Şekerli Fındîk#TR1
Qiyana · Jungle
14 / 6 / 9
41.1% KP
21,366
18.6% share
15,121g
213 CS · 7.8/m
Terbiyeci#MYMN
Vel'Koz · Mid
16 / 6 / 10
46.4% KP
28,633
24.9% share
13,786g
180 CS · 6.6/m
Lœntria#TR1
Draven · ADC
13 / 2 / 13
46.4% KP
30,784
26.8% share
17,940g
216 CS · 7.9/m
serhat#1223
Blitzcrank · Support
4 / 5 / 27
55.4% KP
11,416
9.9% share
10,695g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
