Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 173 days ago
2 / 8 / 22
K / D / A
55.8%
Kill participation
377.8
Damage / min
9,253g
342.9 gold / min
103
34 placed · 11 cleared
31
1.1 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarbuk#898
Shen · Top
9 / 6 / 11
62.5% KP
23,671
21.5% share
10,671g
152 CS · 5.6/m
ghost girl#659
Kindred · Jungle
5 / 10 / 8
40.6% KP
23,487
21.3% share
11,260g
172 CS · 6.4/m
dxaa#baba
Vladimir · Mid
10 / 7 / 12
68.8% KP
34,728
31.5% share
12,537g
183 CS · 6.8/m
ATALANTA Emre#Aphe
Aphelios · ADC
2 / 12 / 6
25% KP
15,458
14% share
10,224g
180 CS · 6.7/m
Executebird#S3U3S
Morgana · Support
6 / 8 / 15
65.6% KP
12,848
11.7% share
11,242g
58 CS · 2.1/m
Red side
Victorytraining arc#zzzz
Olaf · Top
10 / 4 / 1
25.6% KP
36,983
27.8% share
15,126g
238 CS · 8.8/m
Augustus#dtry
Hecarim · Jungle
7 / 3 / 15
51.2% KP
19,050
14.3% share
14,155g
234 CS · 8.7/m
Sionistβ#00000
Viktor · Mid
12 / 9 / 5
39.5% KP
37,148
27.9% share
11,844g
149 CS · 5.5/m
Becicaro#TR1
Ashe · ADC
12 / 8 / 8
46.5% KP
29,664
22.3% share
14,702g
204 CS · 7.6/m
serhat#1223
Blitzcrank · Support
2 / 8 / 22
55.8% KP
10,194
7.7% share
9,253g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
