Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 173 days ago
0 / 5 / 26
K / D / A
72.2%
Kill participation
424.7
Damage / min
8,894g
306 gold / min
95
45 placed · 6 cleared
30
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRetired Toplane#IFBB
Mordekaiser · Top
8 / 8 / 1
32.1% KP
27,655
27.7% share
11,162g
193 CS · 6.6/m
potato liess#turşu
Naafiri · Jungle
10 / 6 / 8
64.3% KP
24,657
24.7% share
16,583g
253 CS · 8.7/m
nylish#666
Qiyana · Mid
6 / 7 / 7
46.4% KP
28,326
28.3% share
12,165g
223 CS · 7.7/m
powzi#0909
Lucian · ADC
4 / 7 / 3
25% KP
13,796
13.8% share
11,726g
215 CS · 7.4/m
Babli#5331
Nami · Support
0 / 8 / 5
17.9% KP
5,484
5.5% share
6,728g
27 CS · 0.9/m
Red side
Victorydgriscotty#ong
Renekton · Top
3 / 9 / 11
38.9% KP
20,109
20.3% share
10,970g
178 CS · 6.1/m
Şaplak Makinesi#UĞĞHH
Master Yi · Jungle
9 / 9 / 5
38.9% KP
20,503
20.7% share
13,324g
204 CS · 7/m
DK ShowMaker#yrrak
Aurelion Sol · Mid
5 / 4 / 9
38.9% KP
17,690
17.9% share
11,115g
197 CS · 6.8/m
Vayne Lethality#Vayne
Vayne · ADC
19 / 1 / 8
75% KP
28,354
28.6% share
19,673g
245 CS · 8.4/m
serhat#1223
Blitzcrank · Support
0 / 5 / 26
72.2% KP
12,345
12.5% share
8,894g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
