Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 173 days ago
1 / 9 / 19
K / D / A
66.7%
Kill participation
382.2
Damage / min
7,502g
293.6 gold / min
68
35 placed · 3 cleared
15
0.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynevermore#yhwa
Darius · Top
8 / 2 / 4
34.3% KP
17,818
15.3% share
12,179g
204 CS · 8/m
Yuuichi#samaa
Diana · Jungle
4 / 5 / 10
40% KP
19,112
16.4% share
11,643g
200 CS · 7.8/m
167#0609
Yasuo · Mid
3 / 9 / 6
25.7% KP
13,792
11.8% share
9,242g
189 CS · 7.4/m
Yumeka#lynn
Aphelios · ADC
18 / 7 / 5
65.7% KP
42,779
36.7% share
18,129g
218 CS · 8.5/m
Suzi#Szi
Brand · Support
2 / 7 / 21
65.7% KP
23,084
19.8% share
9,641g
30 CS · 1.2/m
Red side
DefeatHuffy Phantom#TR1
Cho'Gath · Top
5 / 7 / 8
43.3% KP
17,574
20.3% share
11,143g
210 CS · 8.2/m
Rjo#GOD
Viego · Jungle
3 / 8 / 9
40% KP
9,255
10.7% share
8,775g
132 CS · 5.2/m
Cıva#LoL
Mordekaiser · Mid
12 / 4 / 9
70% KP
30,833
35.6% share
13,568g
180 CS · 7/m
Vayne Lethality#Vayne
Vayne · ADC
9 / 7 / 10
63.3% KP
19,062
22% share
11,355g
144 CS · 5.6/m
serhat#1223
Blitzcrank · Support
1 / 9 / 19
66.7% KP
9,766
11.3% share
7,502g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
