Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 173 days ago
1 / 3 / 15
K / D / A
80%
Kill participation
376.5
Damage / min
8,301g
323.8 gold / min
98
33 placed · 12 cleared
34
1.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatM A H FO L D U M#TR1
Tryndamere · Top
6 / 6 / 3
45% KP
21,546
28% share
10,855g
216 CS · 8.4/m
zanckrow4#TR1
Talon · Jungle
6 / 6 / 2
40% KP
19,893
25.9% share
11,595g
207 CS · 8.1/m
freshfather#000
Katarina · Mid
3 / 10 / 7
50% KP
12,135
15.8% share
7,949g
111 CS · 4.3/m
mentally sick#TR2
Kai'Sa · ADC
4 / 8 / 2
30% KP
13,625
17.7% share
10,744g
217 CS · 8.5/m
serhat#1223
Blitzcrank · Support
1 / 3 / 15
80% KP
9,651
12.6% share
8,301g
34 CS · 1.3/m
Red side
VictoryLarissa#1635
Jax · Top
7 / 2 / 3
30.3% KP
17,649
19.2% share
10,479g
174 CS · 6.8/m
twentythree#bae
Qiyana · Jungle
10 / 5 / 10
60.6% KP
27,049
29.4% share
12,694g
177 CS · 6.9/m
HuooAnn#TR1
Yasuo · Mid
8 / 6 / 8
48.5% KP
21,096
23% share
12,681g
206 CS · 8/m
sleep paralysis#999jw
Ezreal · ADC
6 / 2 / 6
36.4% KP
15,695
17.1% share
12,457g
218 CS · 8.5/m
Taalor hai#TR1
Tahm Kench · Support
2 / 5 / 10
36.4% KP
10,416
11.3% share
7,463g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
