Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 172 days ago
1 / 6 / 15
K / D / A
51.6%
Kill participation
314.8
Damage / min
7,672g
283.1 gold / min
90
32 placed · 6 cleared
19
0.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaladin#136
Kayle · Top
2 / 9 / 1
9.7% KP
19,274
19.4% share
10,485g
243 CS · 9/m
CBRTAN#TR1
Ambessa · Jungle
6 / 6 / 6
38.7% KP
15,886
16% share
11,349g
167 CS · 6.2/m
L9 oyuncocugu#srtl
Kassadin · Mid
13 / 3 / 8
67.7% KP
32,266
32.5% share
13,257g
186 CS · 6.9/m
Mccree#BLC
Lucian · ADC
9 / 3 / 4
41.9% KP
23,188
23.4% share
14,394g
239 CS · 8.8/m
serhat#1223
Blitzcrank · Support
1 / 6 / 15
51.6% KP
8,531
8.6% share
7,672g
19 CS · 0.7/m
Red side
DefeatLêon Mayk#3515
Jayce · Top
4 / 1 / 9
48.1% KP
26,767
26.4% share
11,505g
236 CS · 8.7/m
arvwiffh#whv
Ekko · Jungle
14 / 4 / 5
70.4% KP
22,781
22.5% share
13,272g
189 CS · 7/m
honor fizz#TR1
Hwei · Mid
1 / 10 / 7
29.6% KP
15,880
15.7% share
8,820g
193 CS · 7.1/m
BASIMAKİNESİ#0010
Varus · ADC
4 / 9 / 4
29.6% KP
16,487
16.3% share
10,537g
185 CS · 6.8/m
bebe rexha#1501
Bard · Support
4 / 7 / 15
70.4% KP
19,486
19.2% share
9,789g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
