Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Victory
Ranked Solo/Duo · 172 days ago
10 / 6 / 10
K / D / A
43.5%
Kill participation
931.9
Damage / min
14,482g
453 gold / min
28
11 placed · 6 cleared
222
6.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWoItimur#TR1
Cho'Gath · Top
14 / 6 / 8
47.8% KP
33,788
26.4% share
14,069g
192 CS · 6/m
Regeredeokra#G0D
Aatrox · Jungle
7 / 7 / 10
37% KP
21,191
16.6% share
14,400g
248 CS · 7.8/m
serhat#1223
Veigar · Mid
10 / 6 / 10
43.5% KP
29,789
23.3% share
14,482g
222 CS · 6.9/m
Hanımcı Shrek#eşşek
Smolder · ADC
15 / 8 / 8
50% KP
39,000
30.5% share
18,880g
289 CS · 9/m
Xkalamar31X#TR1
Yuumi · Support
0 / 4 / 22
47.8% KP
4,118
3.2% share
9,352g
7 CS · 0.2/m
Red side
Defeatgasellaw#trash
Zoe · Top
3 / 15 / 4
22.6% KP
30,498
19.5% share
9,535g
142 CS · 4.4/m
thechosenone#xx1
Kha'Zix · Jungle
3 / 6 / 7
32.3% KP
15,373
9.9% share
11,758g
197 CS · 6.2/m
yunbok aim#0000
Malzahar · Mid
6 / 7 / 12
58.1% KP
39,444
25.3% share
14,828g
286 CS · 8.9/m
fojen#0001
Draven · ADC
19 / 9 / 6
80.6% KP
60,791
39% share
21,819g
277 CS · 8.7/m
Sakin Kal Arda#12345
Janna · Support
0 / 9 / 26
83.9% KP
9,958
6.4% share
10,408g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
