Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 172 days ago
2 / 10 / 16
K / D / A
64.3%
Kill participation
401.3
Damage / min
8,023g
309.6 gold / min
77
34 placed · 10 cleared
23
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSenbonzakurâ#FUU
Olaf · Top
5 / 7 / 4
32.1% KP
18,112
19.2% share
9,599g
184 CS · 7.1/m
Seldinger#ERZ
Kayn · Jungle
9 / 7 / 6
53.6% KP
27,307
29% share
13,595g
186 CS · 7.2/m
Restroner 4S#TR1
Sylas · Mid
4 / 7 / 3
25% KP
18,912
20.1% share
8,399g
151 CS · 5.8/m
Bach#1997
Kai'Sa · ADC
8 / 10 / 7
53.6% KP
19,529
20.7% share
12,330g
162 CS · 6.3/m
serhat#1223
Blitzcrank · Support
2 / 10 / 16
64.3% KP
10,401
11% share
8,023g
23 CS · 0.9/m
Red side
VictorySwift Exile#Riven
Darius · Top
8 / 9 / 3
26.8% KP
28,156
24.6% share
12,092g
207 CS · 8/m
enemeradun#bahar
Jarvan IV · Jungle
5 / 4 / 17
53.7% KP
14,017
12.3% share
11,603g
164 CS · 6.3/m
MİDQUENQUEN#lll
Ahri · Mid
10 / 2 / 10
48.8% KP
27,795
24.3% share
13,149g
200 CS · 7.7/m
jackal#1211
Corki · ADC
17 / 7 / 9
63.4% KP
34,120
29.8% share
16,636g
209 CS · 8.1/m
éL Mejor#1607
Rell · Support
1 / 6 / 30
75.6% KP
10,293
9% share
8,708g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
