Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 172 days ago
3 / 3 / 24
K / D / A
73%
Kill participation
553.9
Damage / min
8,344g
353.1 gold / min
64
25 placed · 8 cleared
32
1.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatæææ895895#967
Aatrox · Top
5 / 11 / 3
42.1% KP
15,773
21.8% share
8,734g
112 CS · 4.7/m
Sezeyune#TR1
Darius · Jungle
6 / 8 / 9
78.9% KP
18,271
25.3% share
10,819g
158 CS · 6.7/m
kirmizi recete#361
Mel · Mid
5 / 6 / 1
31.6% KP
13,709
19% share
9,308g
204 CS · 8.6/m
suça sürükleyen#133
Sivir · ADC
0 / 8 / 10
52.6% KP
19,558
27.1% share
9,645g
173 CS · 7.3/m
Dilerim Ki#7777
Milio · Support
3 / 4 / 5
42.1% KP
4,976
6.9% share
6,677g
33 CS · 1.4/m
Red side
Victoryff32231#TR1aa
Pantheon · Top
11 / 7 / 11
59.5% KP
35,032
29.8% share
12,239g
167 CS · 7.1/m
God Demon Yavuz#doğa
Xin Zhao · Jungle
7 / 2 / 14
56.8% KP
24,713
21% share
12,303g
203 CS · 8.6/m
Edalyn#cute
Xerath · Mid
8 / 1 / 12
54.1% KP
25,791
21.9% share
10,247g
171 CS · 7.2/m
feel dead#xxx
Draven · ADC
8 / 6 / 6
37.8% KP
19,052
16.2% share
12,851g
170 CS · 7.2/m
serhat#1223
Blitzcrank · Support
3 / 3 / 24
73% KP
13,090
11.1% share
8,344g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
