Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 172 days ago
3 / 8 / 15
K / D / A
56.3%
Kill participation
418.3
Damage / min
10,353g
336 gold / min
115
42 placed · 13 cleared
24
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlorian Geyer#1306
Aatrox · Top
5 / 2 / 11
40% KP
22,447
17.7% share
12,809g
186 CS · 6/m
ad king#9099
Graves · Jungle
7 / 4 / 12
47.5% KP
22,396
17.7% share
17,742g
318 CS · 10.3/m
DOMUZ LEMONTE XD#WIN
Kassadin · Mid
14 / 6 / 4
45% KP
36,364
28.7% share
16,844g
219 CS · 7.1/m
Rasny#TR1
Kai'Sa · ADC
7 / 10 / 12
47.5% KP
19,426
15.4% share
15,752g
264 CS · 8.6/m
Estorea#TR1
Annie · Support
7 / 10 / 19
65% KP
25,859
20.4% share
11,442g
28 CS · 0.9/m
Red side
Defeatnothing after#xxx
Darius · Top
4 / 6 / 0
12.5% KP
11,306
10.3% share
11,536g
257 CS · 8.3/m
dc gg kayn#rus
Hecarim · Jungle
9 / 7 / 10
59.4% KP
25,117
23% share
15,327g
237 CS · 7.7/m
sheshh#2222
Syndra · Mid
3 / 10 / 10
40.6% KP
21,671
19.8% share
11,106g
208 CS · 6.7/m
ego smasher#1x1x1
Ezreal · ADC
13 / 9 / 5
56.3% KP
38,257
35% share
17,243g
265 CS · 8.6/m
serhat#1223
Pyke · Support
3 / 8 / 15
56.3% KP
12,892
11.8% share
10,353g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
