Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 171 days ago
4 / 5 / 24
K / D / A
54.9%
Kill participation
296
Damage / min
10,640g
342.7 gold / min
104
44 placed · 4 cleared
17
0.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWPF Zerobaca#TR1
Cho'Gath · Top
7 / 4 / 14
41.2% KP
29,352
19.4% share
13,547g
222 CS · 7.1/m
DinDjarin#00000
Briar · Jungle
23 / 4 / 8
60.8% KP
48,583
32.1% share
19,703g
236 CS · 7.6/m
Cannibal#GoT
Zed · Mid
6 / 8 / 10
31.4% KP
28,380
18.8% share
11,709g
195 CS · 6.3/m
xd7dx78x67we8up#yeezy
Draven · ADC
11 / 13 / 10
41.2% KP
35,646
23.6% share
18,349g
213 CS · 6.9/m
serhat#1223
Blitzcrank · Support
4 / 5 / 24
54.9% KP
9,192
6.1% share
10,640g
17 CS · 0.5/m
Red side
Defeatdivine sunderer#03169
Ornn · Top
9 / 8 / 3
35.3% KP
29,194
24.7% share
13,732g
194 CS · 6.2/m
Ardent Blaze#GT1
Vi · Jungle
9 / 8 / 1
29.4% KP
22,574
19.1% share
13,594g
244 CS · 7.9/m
Sunny#神聖な
Ahri · Mid
1 / 10 / 12
38.2% KP
29,469
24.9% share
11,209g
205 CS · 6.6/m
candfg#r2d2
Lucian · ADC
12 / 13 / 3
44.1% KP
29,922
25.3% share
15,534g
219 CS · 7.1/m
NormanBates4171#TR1
Soraka · Support
3 / 12 / 10
38.2% KP
7,255
6.1% share
9,496g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
