Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 171 days ago
2 / 3 / 31
K / D / A
68.8%
Kill participation
354.5
Damage / min
10,968g
298.3 gold / min
128
59 placed · 11 cleared
32
0.9 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhatWeFightFor#sa10
Garen · Top
7 / 10 / 10
35.4% KP
29,870
21.1% share
15,586g
269 CS · 7.3/m
focusum sensin#xxx
Qiyana · Jungle
16 / 6 / 12
58.3% KP
36,338
25.7% share
18,732g
271 CS · 7.4/m
Nosferatu#1212
Viktor · Mid
3 / 8 / 11
29.2% KP
20,732
14.6% share
12,467g
235 CS · 6.4/m
Kwashi#2627
Kalista · ADC
20 / 6 / 14
70.8% KP
41,680
29.4% share
24,298g
309 CS · 8.4/m
serhat#1223
Blitzcrank · Support
2 / 3 / 31
68.8% KP
13,034
9.2% share
10,968g
32 CS · 0.9/m
Red side
Defeatp1ngu#lll
Jayce · Top
2 / 14 / 14
48.5% KP
31,668
21.5% share
11,807g
210 CS · 5.7/m
soloqterror#3131
Ambessa · Jungle
14 / 4 / 10
72.7% KP
36,222
24.6% share
18,461g
290 CS · 7.9/m
axxiLa#666
Hwei · Mid
15 / 5 / 4
57.6% KP
42,611
28.9% share
16,671g
263 CS · 7.2/m
AadaWong#Leon
Sivir · ADC
2 / 12 / 11
39.4% KP
27,201
18.4% share
16,639g
286 CS · 7.8/m
DrLynch#TR1
Karma · Support
0 / 13 / 16
48.5% KP
9,839
6.7% share
9,935g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
