Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 171 days ago
2 / 4 / 28
K / D / A
55.6%
Kill participation
384.8
Damage / min
10,232g
354.5 gold / min
90
36 placed · 7 cleared
16
0.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlovenská Irelia#TR1
Camille · Top
8 / 7 / 6
25.9% KP
20,497
14.6% share
11,817g
171 CS · 5.9/m
sirtual769435914#srtl
Rengar · Jungle
21 / 5 / 12
61.1% KP
46,975
33.5% share
17,924g
227 CS · 7.9/m
MARSUPİLAMİ#dodo
Zed · Mid
9 / 11 / 6
27.8% KP
28,078
20% share
13,439g
194 CS · 6.7/m
4562386582569856#UwU
Draven · ADC
14 / 5 / 8
40.7% KP
33,705
24% share
20,522g
262 CS · 9.1/m
serhat#1223
Blitzcrank · Support
2 / 4 / 28
55.6% KP
11,107
7.9% share
10,232g
16 CS · 0.6/m
Red side
DefeatRotalFelix#felix
Jax · Top
9 / 10 / 4
40.6% KP
26,129
24.1% share
12,651g
179 CS · 6.2/m
Do It Kakarot#021
Bel'Veth · Jungle
7 / 8 / 12
59.4% KP
21,659
20% share
14,253g
203 CS · 7/m
kart#yone
Yone · Mid
4 / 14 / 7
34.4% KP
19,639
18.1% share
10,760g
224 CS · 7.8/m
Orentar#ERIKA
Brand · ADC
5 / 12 / 8
40.6% KP
20,744
19.1% share
11,604g
176 CS · 6.1/m
Boldz v1#TR1
Nidalee · Support
7 / 11 / 11
56.3% KP
20,326
18.7% share
10,862g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
