Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 171 days ago
4 / 4 / 21
K / D / A
69.4%
Kill participation
339.1
Damage / min
8,663g
312.9 gold / min
89
37 placed · 4 cleared
20
0.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEowbolberk#TR1
Jayce · Top
1 / 9 / 2
8.3% KP
10,979
12% share
10,786g
228 CS · 8.2/m
asansor pilotu#0005
Sylas · Jungle
12 / 6 / 13
69.4% KP
29,186
32% share
12,785g
142 CS · 5.1/m
Lord Temmonra#LVL16
Yone · Mid
6 / 8 / 6
33.3% KP
16,368
17.9% share
9,800g
187 CS · 6.8/m
blood nagakiba#333
Caitlyn · ADC
13 / 10 / 7
55.6% KP
25,362
27.8% share
15,854g
197 CS · 7.1/m
serhat#1223
Blitzcrank · Support
4 / 4 / 21
69.4% KP
9,387
10.3% share
8,663g
20 CS · 0.7/m
Red side
VictoryMrNowan#BABY
Malphite · Top
7 / 3 / 14
56.8% KP
26,678
21.8% share
12,118g
185 CS · 6.7/m
Yeşilçay#TR07
Kha'Zix · Jungle
9 / 4 / 9
48.6% KP
26,248
21.4% share
15,837g
220 CS · 7.9/m
adeline#969
Ahri · Mid
2 / 6 / 2
10.8% KP
14,980
12.2% share
12,453g
249 CS · 9/m
nothing after#xxx
Draven · ADC
18 / 12 / 4
59.5% KP
48,123
39.3% share
19,881g
209 CS · 7.5/m
ego smasher#1x1x1
Janna · Support
1 / 11 / 21
59.5% KP
6,460
5.3% share
9,737g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
