Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 169 days ago
1 / 5 / 21
K / D / A
53.7%
Kill participation
322.2
Damage / min
9,286g
322.4 gold / min
101
44 placed · 8 cleared
16
0.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRxiaer#012
Gwen · Top
10 / 4 / 2
29.3% KP
31,160
27.7% share
15,133g
253 CS · 8.8/m
midnight thought#rave
Zed · Jungle
14 / 2 / 8
53.7% KP
30,844
27.4% share
17,640g
217 CS · 7.5/m
Jegi#TR1
Xerath · Mid
7 / 2 / 8
36.6% KP
23,255
20.7% share
12,083g
205 CS · 7.1/m
hayat mağduru#xxx
Caitlyn · ADC
9 / 2 / 8
41.5% KP
17,982
16% share
16,510g
276 CS · 9.6/m
serhat#1223
Blitzcrank · Support
1 / 5 / 21
53.7% KP
9,280
8.2% share
9,286g
16 CS · 0.6/m
Red side
DefeatFormer NPC#HMARY
Gangplank · Top
4 / 10 / 1
33.3% KP
24,737
31.3% share
12,679g
197 CS · 6.8/m
Zargana Hunter#0002
Kha'Zix · Jungle
3 / 10 / 3
40% KP
14,206
17.9% share
10,813g
178 CS · 6.2/m
Scarface#LXXI
Anivia · Mid
2 / 9 / 2
26.7% KP
9,936
12.6% share
10,686g
257 CS · 8.9/m
Godmaw#31sj
Kog'Maw · ADC
6 / 7 / 2
53.3% KP
25,018
31.6% share
16,474g
268 CS · 9.3/m
MrQuarex#TR1
Lulu · Support
0 / 5 / 9
60% KP
5,247
6.6% share
7,574g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
