Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 169 days ago
1 / 5 / 26
K / D / A
67.5%
Kill participation
260.9
Damage / min
10,697g
280 gold / min
122
57 placed · 10 cleared
26
0.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLunce#2505
Varus · Top
13 / 10 / 3
40% KP
48,745
29.6% share
16,082g
259 CS · 6.8/m
starboy#pha
Xin Zhao · Jungle
5 / 8 / 7
30% KP
31,895
19.3% share
15,190g
271 CS · 7.1/m
end#HBH0
Orianna · Mid
11 / 7 / 6
42.5% KP
41,949
25.4% share
18,304g
341 CS · 8.9/m
Chthon#1677
Kog'Maw · ADC
9 / 9 / 5
35% KP
34,381
20.8% share
18,430g
296 CS · 7.7/m
İrlandalı#TR1
Lulu · Support
2 / 6 / 17
47.5% KP
7,972
4.8% share
11,548g
41 CS · 1.1/m
Red side
VictoryEmre#048
Olaf · Top
6 / 15 / 7
32.5% KP
25,717
16.6% share
16,502g
240 CS · 6.3/m
Poison CIoud#TR1
Lee Sin · Jungle
8 / 8 / 16
60% KP
28,840
18.7% share
17,038g
195 CS · 5.1/m
AZGINVLADİMİR#BABA
Vladimir · Mid
16 / 6 / 6
55% KP
42,677
27.6% share
18,936g
272 CS · 7.1/m
skyfired#0001
Smolder · ADC
9 / 6 / 18
67.5% KP
47,401
30.7% share
23,217g
422 CS · 11/m
serhat#1223
Blitzcrank · Support
1 / 5 / 26
67.5% KP
9,968
6.4% share
10,697g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
