Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 168 days ago
2 / 8 / 25
K / D / A
87.1%
Kill participation
411.6
Damage / min
9,571g
288.7 gold / min
103
46 placed · 4 cleared
20
0.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryself hatred#RSR
Renekton · Top
6 / 6 / 15
48.8% KP
21,339
15.2% share
13,936g
199 CS · 6/m
KEBAPCIIIII#9843
Diana · Jungle
6 / 6 / 19
58.1% KP
24,011
17.1% share
14,810g
241 CS · 7.3/m
Sekitia Kodachi#0134
Yasuo · Mid
10 / 5 / 8
41.9% KP
23,752
16.9% share
15,029g
255 CS · 7.7/m
УМИРАЙ МЕДЛЕННО#buge
Corki · ADC
16 / 11 / 11
62.8% KP
44,798
31.9% share
20,275g
241 CS · 7.3/m
Deserve The Game#TR1
Senna · Support
5 / 3 / 25
69.8% KP
26,494
18.9% share
13,418g
55 CS · 1.7/m
Red side
DefeatYARAMASA#TR01
Kennen · Top
3 / 8 / 14
54.8% KP
23,293
16.8% share
10,090g
167 CS · 5/m
HichigoIsYourGod#dose
Viego · Jungle
8 / 11 / 10
58.1% KP
20,524
14.8% share
13,961g
190 CS · 5.7/m
ICON Live#001
Anivia · Mid
4 / 8 / 18
71% KP
39,054
28.2% share
11,930g
221 CS · 6.7/m
ysosr#TR1
Caitlyn · ADC
14 / 8 / 9
74.2% KP
41,781
30.2% share
18,096g
270 CS · 8.1/m
serhat#1223
Blitzcrank · Support
2 / 8 / 25
87.1% KP
13,644
9.9% share
9,571g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
