Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 168 days ago
4 / 6 / 28
K / D / A
68.1%
Kill participation
345
Damage / min
11,272g
322.4 gold / min
102
52 placed · 2 cleared
21
0.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Kurt#1453
Briar · Top
18 / 6 / 10
59.6% KP
53,846
28.6% share
16,750g
209 CS · 6/m
ArdaTemiz#TR1
Fiddlesticks · Jungle
6 / 4 / 13
40.4% KP
37,126
19.7% share
13,645g
224 CS · 6.4/m
Shawos#NR1
Ekko · Mid
4 / 6 / 10
29.8% KP
30,778
16.4% share
12,020g
237 CS · 6.8/m
ONLY TOXIC VIBES#HATER
Smolder · ADC
15 / 7 / 11
55.3% KP
54,429
28.9% share
19,384g
288 CS · 8.2/m
serhat#1223
Blitzcrank · Support
4 / 6 / 28
68.1% KP
12,063
6.4% share
11,272g
21 CS · 0.6/m
Red side
Defeatjef#TR2
Dr. Mundo · Top
3 / 8 / 5
27.6% KP
32,245
21.5% share
13,940g
264 CS · 7.6/m
senin yüzünden#bebi
Talon · Jungle
5 / 13 / 8
44.8% KP
18,327
12.2% share
13,240g
198 CS · 5.7/m
ERBAP#TR31
Viktor · Mid
8 / 3 / 7
51.7% KP
33,414
22.3% share
15,796g
289 CS · 8.3/m
cyneqKOGMAWXDDDD#çıtır
Kog'Maw · ADC
11 / 10 / 8
65.5% KP
48,171
32.1% share
17,589g
258 CS · 7.4/m
Ehti#TR1
Sylas · Support
2 / 13 / 13
51.7% KP
17,706
11.8% share
10,075g
61 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
