Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 168 days ago
2 / 2 / 18
K / D / A
55.6%
Kill participation
334.1
Damage / min
8,474g
305.2 gold / min
84
42 placed · 6 cleared
18
0.6 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybelalım#1989
Garen · Top
7 / 7 / 10
51.5% KP
30,457
27.7% share
13,373g
218 CS · 7.9/m
Es ki ci#coni
Kindred · Jungle
9 / 6 / 9
54.5% KP
29,461
26.8% share
15,621g
218 CS · 7.9/m
Holdsadel#TR1
Vex · Mid
7 / 10 / 7
42.4% KP
26,855
24.4% share
12,412g
199 CS · 7.2/m
WubbaLubbaDUBDUB#DUB
Miss Fortune · ADC
7 / 9 / 5
36.4% KP
13,613
12.4% share
12,457g
205 CS · 7.4/m
Koşanat#9195
Fiddlesticks · Support
3 / 4 / 11
42.4% KP
9,512
8.7% share
8,609g
48 CS · 1.7/m
Red side
Defeatböcek ilacı#1212
Mordekaiser · Top
9 / 5 / 2
30.6% KP
26,180
25% share
12,434g
203 CS · 7.3/m
MERT HAKAN#YNDAS
Jarvan IV · Jungle
5 / 11 / 16
58.3% KP
14,139
13.5% share
11,912g
187 CS · 6.7/m
ßezirci#YTube
Yasuo · Mid
10 / 11 / 8
50% KP
28,078
26.8% share
12,282g
176 CS · 6.3/m
a gay man#sole
Seraphine · ADC
10 / 4 / 9
52.8% KP
27,244
26% share
14,154g
240 CS · 8.6/m
serhat#1223
Nautilus · Support
2 / 2 / 18
55.6% KP
9,277
8.8% share
8,474g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
