Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 168 days ago
1 / 5 / 5
K / D / A
50%
Kill participation
156.4
Damage / min
4,101g
261.8 gold / min
27
12 placed · 0 cleared
14
0.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySwift Exile#Riven
Mordekaiser · Top
8 / 1 / 2
40% KP
12,479
28.5% share
8,250g
114 CS · 7.3/m
ego smasher#1x1x1
Ambessa · Jungle
5 / 3 / 6
44% KP
8,515
19.5% share
7,309g
111 CS · 7.1/m
fastbl1nk#111
Zoe · Mid
3 / 2 / 2
20% KP
7,889
18% share
6,342g
125 CS · 8/m
asiak int acc#TR1
Kai'Sa · ADC
9 / 1 / 3
48% KP
10,588
24.2% share
8,724g
133 CS · 8.5/m
Netherim#3169
Thresh · Support
0 / 5 / 12
48% KP
4,247
9.7% share
4,838g
19 CS · 1.2/m
Red side
Defeatjesse pinkman#law
Jax · Top
1 / 8 / 0
8.3% KP
10,710
28.9% share
4,553g
86 CS · 5.5/m
Adebowale#3885
Qiyana · Jungle
5 / 3 / 4
75% KP
10,492
28.3% share
7,055g
110 CS · 7/m
Meskalin#meska
Galio · Mid
2 / 3 / 4
50% KP
5,452
14.7% share
5,318g
89 CS · 5.7/m
Bronz III#SHACO
Kalista · ADC
3 / 6 / 1
33.3% KP
7,932
21.4% share
6,203g
109 CS · 7/m
serhat#1223
Blitzcrank · Support
1 / 5 / 5
50% KP
2,450
6.6% share
4,101g
14 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
