Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 168 days ago
1 / 11 / 16
K / D / A
51.5%
Kill participation
290.8
Damage / min
8,214g
284.1 gold / min
65
33 placed · 4 cleared
21
0.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiquella#zzzZ
Zoe · Top
11 / 6 / 8
43.2% KP
31,630
23% share
14,409g
200 CS · 6.9/m
Eternity#B473
Talon · Jungle
20 / 4 / 10
68.2% KP
37,859
27.5% share
19,869g
279 CS · 9.6/m
Sunny#神聖な
Qiyana · Mid
7 / 7 / 13
45.5% KP
25,620
18.6% share
11,423g
171 CS · 5.9/m
Boun Cmpe#999
Ezreal · ADC
5 / 10 / 14
43.2% KP
31,222
22.7% share
13,716g
210 CS · 7.3/m
Berk#0948
Nami · Support
1 / 6 / 32
75% KP
11,374
8.3% share
10,442g
35 CS · 1.2/m
Red side
DefeatBUABİBİRİ2#YETER
Malphite · Top
5 / 5 / 13
54.5% KP
26,382
24.8% share
10,353g
142 CS · 4.9/m
zanckrow4#TR1
Ambessa · Jungle
13 / 8 / 7
60.6% KP
29,519
27.8% share
14,833g
176 CS · 6.1/m
obito#TR7
Diana · Mid
5 / 10 / 1
18.2% KP
18,718
17.6% share
12,456g
242 CS · 8.4/m
Apito#TR48
Jhin · ADC
9 / 10 / 10
57.6% KP
23,249
21.9% share
14,084g
195 CS · 6.7/m
serhat#1223
Blitzcrank · Support
1 / 11 / 16
51.5% KP
8,410
7.9% share
8,214g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
