Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 167 days ago
5 / 6 / 16
K / D / A
56.8%
Kill participation
373.6
Damage / min
10,116g
312.5 gold / min
92
43 placed · 4 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatELOHELL BRAVO#2121
Urgot · Top
7 / 6 / 6
50% KP
27,403
26.8% share
14,408g
260 CS · 8/m
KUZİCARRY313136#3111
Diana · Jungle
0 / 13 / 5
19.2% KP
10,267
10% share
9,648g
174 CS · 5.4/m
Dünya ÇapındaADC#HM41
Xerath · Mid
8 / 6 / 8
61.5% KP
36,443
35.6% share
13,070g
234 CS · 7.2/m
love is empty#0000
Vayne · ADC
7 / 5 / 5
46.2% KP
20,448
20% share
13,840g
211 CS · 6.5/m
Meç#TR1
Thresh · Support
4 / 7 / 5
34.6% KP
7,870
7.7% share
9,427g
42 CS · 1.3/m
Red side
Victoryboonka#TR1
Malphite · Top
2 / 4 / 11
35.1% KP
21,772
16.5% share
11,172g
198 CS · 6.1/m
Shoei sae#TR1
Kha'Zix · Jungle
22 / 4 / 7
78.4% KP
47,651
36.1% share
18,474g
249 CS · 7.7/m
cedo duo acc#vtala
Aurora · Mid
3 / 6 / 10
35.1% KP
24,621
18.6% share
13,302g
268 CS · 8.3/m
ZOKTAY#AA1
Jhin · ADC
5 / 6 / 11
43.2% KP
26,028
19.7% share
15,146g
271 CS · 8.4/m
serhat#1223
Blitzcrank · Support
5 / 6 / 16
56.8% KP
12,091
9.1% share
10,116g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
