Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 167 days ago
2 / 9 / 23
K / D / A
69.4%
Kill participation
439.7
Damage / min
10,001g
303.4 gold / min
97
49 placed · 4 cleared
14
0.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryERBAP#TR31
Zed · Top
16 / 6 / 9
69.4% KP
43,108
29.9% share
21,172g
230 CS · 7/m
IIIIIIIIIIIIIII#00000
Xin Zhao · Jungle
7 / 8 / 12
52.8% KP
29,728
20.6% share
15,514g
256 CS · 7.8/m
Kangal Döven#00000
Syndra · Mid
3 / 8 / 10
36.1% KP
19,017
13.2% share
11,699g
233 CS · 7.1/m
Cairapiel#TR1
Caitlyn · ADC
5 / 9 / 13
50% KP
34,808
24.2% share
15,587g
266 CS · 8.1/m
Kurohana#Kuro
Zilean · Support
5 / 5 / 22
75% KP
17,349
12% share
11,025g
27 CS · 0.8/m
Red side
DefeatLarte#TR1
Shen · Top
6 / 4 / 14
55.6% KP
14,768
11.4% share
13,168g
197 CS · 6/m
Ćåthedral FƯȚÅ#KMN
Talon · Jungle
5 / 11 / 7
33.3% KP
31,873
24.5% share
14,596g
222 CS · 6.7/m
teampcxsadw#4461
Kayle · Mid
9 / 5 / 9
50% KP
38,164
29.3% share
15,960g
301 CS · 9.1/m
wuFFle を#Sit
Kai'Sa · ADC
14 / 7 / 2
44.4% KP
30,800
23.7% share
16,208g
231 CS · 7/m
serhat#1223
Blitzcrank · Support
2 / 9 / 23
69.4% KP
14,494
11.1% share
10,001g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
