Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 167 days ago
2 / 3 / 24
K / D / A
70.3%
Kill participation
323.2
Damage / min
9,037g
347.6 gold / min
70
27 placed · 3 cleared
24
0.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShade#Noixe
Yorick · Top
1 / 6 / 3
22.2% KP
15,023
16.2% share
8,667g
217 CS · 8.3/m
castiel#162
Gwen · Jungle
6 / 5 / 6
66.7% KP
21,982
23.7% share
14,243g
218 CS · 8.4/m
Akame#ギギギ
Naafiri · Mid
7 / 8 / 5
66.7% KP
31,685
34.1% share
10,429g
164 CS · 6.3/m
Hyprox#HYPRX
Vayne · ADC
3 / 8 / 4
38.9% KP
17,645
19% share
9,329g
167 CS · 6.4/m
Rakan God#Rakan
Rakan · Support
1 / 10 / 11
66.7% KP
6,536
7% share
6,798g
46 CS · 1.8/m
Red side
VictorySmaç#Dunk
Darius · Top
4 / 2 / 2
16.2% KP
7,518
7.6% share
12,422g
260 CS · 10/m
TİNERCİ YETİM#0031
Aatrox · Jungle
10 / 3 / 6
43.2% KP
25,041
25.3% share
12,938g
196 CS · 7.5/m
Noctis#ノクト
Vladimir · Mid
4 / 6 / 17
56.8% KP
25,137
25.4% share
10,023g
160 CS · 6.2/m
LancedaN#LCG
Kai'Sa · ADC
17 / 4 / 12
78.4% KP
32,733
33.1% share
17,789g
233 CS · 9/m
serhat#1223
Blitzcrank · Support
2 / 3 / 24
70.3% KP
8,402
8.5% share
9,037g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
