Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 167 days ago
0 / 4 / 23
K / D / A
67.6%
Kill participation
314.1
Damage / min
8,769g
271.5 gold / min
101
43 placed · 5 cleared
23
0.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwift Exile#Riven
Darius · Top
8 / 12 / 3
32.4% KP
25,846
22.1% share
12,791g
211 CS · 6.5/m
castiel#162
Lee Sin · Jungle
6 / 6 / 12
52.9% KP
23,011
19.7% share
14,280g
222 CS · 6.9/m
Jack Daniels#FENA
Hwei · Mid
16 / 7 / 11
79.4% KP
38,939
33.3% share
16,491g
209 CS · 6.5/m
Reâl Yasuo#1346
Lissandra · ADC
4 / 8 / 10
41.2% KP
18,840
16.1% share
11,986g
218 CS · 6.7/m
serhat#1223
Blitzcrank · Support
0 / 4 / 23
67.6% KP
10,145
8.7% share
8,769g
23 CS · 0.7/m
Red side
VictoryTopeKsante#Sante
K'Sante · Top
9 / 7 / 10
51.4% KP
30,694
23.8% share
13,429g
198 CS · 6.1/m
dead#cba
Master Yi · Jungle
14 / 5 / 7
56.8% KP
31,208
24.2% share
19,136g
274 CS · 8.5/m
Wamtes#12313
Orianna · Mid
3 / 10 / 14
45.9% KP
26,073
20.2% share
11,389g
189 CS · 5.9/m
ka1kan#XDXD
Twitch · ADC
9 / 7 / 7
43.2% KP
34,492
26.7% share
15,704g
227 CS · 7/m
Apsu#2001
Janna · Support
2 / 5 / 20
59.5% KP
6,684
5.2% share
10,130g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
