Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 167 days ago
1 / 6 / 26
K / D / A
67.5%
Kill participation
379.9
Damage / min
9,832g
371.3 gold / min
71
31 placed · 4 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÇama#pzzng
Malphite · Top
5 / 4 / 4
39.1% KP
32,581
31.4% share
11,219g
226 CS · 8.5/m
Hai#Khan4
Vi · Jungle
10 / 10 / 3
56.5% KP
22,785
21.9% share
13,651g
193 CS · 7.3/m
Mavi#TR4
Ryze · Mid
5 / 8 / 1
26.1% KP
25,393
24.4% share
12,210g
226 CS · 8.5/m
3e rêve#0001
Vayne · ADC
3 / 12 / 5
34.8% KP
15,667
15.1% share
9,538g
148 CS · 5.6/m
love is empty#0000
Lulu · Support
0 / 6 / 14
60.9% KP
7,491
7.2% share
7,503g
30 CS · 1.1/m
Red side
VictoryNSKAR#MEK
Nasus · Top
1 / 6 / 0
2.5% KP
10,752
10.5% share
11,045g
266 CS · 10/m
AİLEİÇİŞİDDET74#1884
Shaco · Jungle
9 / 3 / 9
45% KP
19,477
18.9% share
15,195g
241 CS · 9.1/m
十十十#kin
Akali · Mid
12 / 2 / 4
40% KP
26,043
25.3% share
12,497g
185 CS · 7/m
GÂRDIROP UFÛK#TR1
Caitlyn · ADC
17 / 6 / 10
67.5% KP
36,554
35.5% share
16,864g
209 CS · 7.9/m
serhat#1223
Blitzcrank · Support
1 / 6 / 26
67.5% KP
10,062
9.8% share
9,832g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
