Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 167 days ago
1 / 6 / 16
K / D / A
70.8%
Kill participation
368.8
Damage / min
8,297g
311.5 gold / min
61
29 placed · 6 cleared
31
1.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGÂRDIROP UFÛK#TR1
Gangplank · Top
8 / 8 / 6
58.3% KP
21,512
27.1% share
13,569g
190 CS · 7.1/m
الجحيم#0001
Talon · Jungle
5 / 7 / 8
54.2% KP
13,980
17.6% share
10,600g
155 CS · 5.8/m
aegis#03335
Gragas · Mid
5 / 10 / 7
50% KP
18,754
23.6% share
10,089g
179 CS · 6.7/m
BORSAKAPLANl#1903
Caitlyn · ADC
5 / 8 / 4
37.5% KP
15,242
19.2% share
12,200g
224 CS · 8.4/m
serhat#1223
Blitzcrank · Support
1 / 6 / 16
70.8% KP
9,823
12.4% share
8,297g
31 CS · 1.2/m
Red side
VictoryKADINLARÇİÇEKTİR#ayak
Volibear · Top
11 / 7 / 6
43.6% KP
24,185
22.2% share
14,562g
224 CS · 8.4/m
kronzy#aley
Rengar · Jungle
7 / 5 / 7
35.9% KP
16,616
15.3% share
12,783g
201 CS · 7.5/m
erdo#1610
Taliyah · Mid
11 / 6 / 11
56.4% KP
29,812
27.4% share
14,520g
214 CS · 8/m
E BOY KlLL3R#1337
Yasuo · ADC
6 / 4 / 11
43.6% KP
21,687
19.9% share
13,177g
203 CS · 7.6/m
Viper Perri#GGEZ
Janna · Support
4 / 2 / 23
69.2% KP
16,526
15.2% share
10,627g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
