Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 166 days ago
2 / 10 / 12
K / D / A
40%
Kill participation
289.1
Damage / min
8,881g
276 gold / min
90
41 placed · 5 cleared
22
0.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryräikkönen#12131
Camille · Top
13 / 4 / 9
52.4% KP
34,471
27.6% share
16,334g
184 CS · 5.7/m
KEEN#TURK
Graves · Jungle
10 / 9 / 11
50% KP
24,371
19.5% share
15,866g
258 CS · 8/m
bağımsztutsak#TR1
Anivia · Mid
5 / 5 / 13
42.9% KP
21,366
17.1% share
12,562g
199 CS · 6.2/m
Hyper zone IGT#Carry
Yunara · ADC
9 / 6 / 18
64.3% KP
29,793
23.9% share
18,189g
253 CS · 7.9/m
ErotikRahip#arda
Pyke · Support
5 / 11 / 16
50% KP
14,754
11.8% share
11,362g
31 CS · 1/m
Red side
DefeatLOLBAĞIMLISI2012#3414
Mordekaiser · Top
5 / 8 / 3
22.9% KP
19,427
17.9% share
11,648g
236 CS · 7.3/m
emre#kisa
Master Yi · Jungle
12 / 9 / 9
60% KP
34,196
31.5% share
15,905g
220 CS · 6.8/m
haaland#927
Taliyah · Mid
10 / 6 / 7
48.6% KP
27,858
25.7% share
16,505g
294 CS · 9.1/m
Kabehoplatan#tr61
Kai'Sa · ADC
6 / 9 / 9
42.9% KP
17,789
16.4% share
12,389g
195 CS · 6.1/m
serhat#1223
Blitzcrank · Support
2 / 10 / 12
40% KP
9,303
8.6% share
8,881g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
