Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 166 days ago
1 / 6 / 10
K / D / A
42.3%
Kill participation
272.9
Damage / min
5,806g
283.7 gold / min
55
25 placed · 4 cleared
19
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeshulin#モラン
Vladimir · Top
0 / 5 / 1
5.3% KP
7,063
12.4% share
6,005g
150 CS · 7.3/m
Zilean#ADC
Nocturne · Jungle
10 / 4 / 3
68.4% KP
14,549
25.5% share
9,953g
138 CS · 6.7/m
Rxiaer#012
Sylas · Mid
5 / 5 / 4
47.4% KP
15,919
27.9% share
9,055g
154 CS · 7.5/m
izu#eliff
Lucian · ADC
3 / 7 / 4
36.8% KP
13,296
23.3% share
8,663g
159 CS · 7.8/m
BİRİ VARDI GİTTİ#OCE2
Leona · Support
1 / 5 / 7
42.1% KP
6,172
10.8% share
5,697g
37 CS · 1.8/m
Red side
VictoryIşığa Aşığım#Nicky
Diana · Top
7 / 1 / 1
30.8% KP
22,486
31% share
11,725g
181 CS · 8.8/m
emre#kisa
Master Yi · Jungle
11 / 4 / 4
57.7% KP
17,908
24.7% share
11,140g
171 CS · 8.4/m
zlmhia#888
K'Sante · Mid
3 / 3 / 1
15.4% KP
10,160
14% share
8,401g
175 CS · 8.6/m
adp1263xxxjg228x#7x0x7
Smolder · ADC
4 / 5 / 5
34.6% KP
16,439
22.7% share
9,736g
167 CS · 8.2/m
serhat#1223
Blitzcrank · Support
1 / 6 / 10
42.3% KP
5,585
7.7% share
5,806g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
