Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 166 days ago
1 / 5 / 13
K / D / A
51.9%
Kill participation
173
Damage / min
7,787g
256.2 gold / min
102
35 placed · 14 cleared
37
1.2 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDüzgün Aile Kızı#EUW
Vladimir · Top
3 / 7 / 3
22.2% KP
13,120
12.5% share
12,111g
261 CS · 8.6/m
tr cop serverr#TR1
Shyvana · Jungle
7 / 3 / 9
59.3% KP
34,218
32.7% share
15,033g
233 CS · 7.7/m
DH Kurama#TR330
Yone · Mid
9 / 5 / 1
37% KP
24,796
23.7% share
14,449g
243 CS · 8/m
ES LokWade#ESTG
Sivir · ADC
5 / 5 / 11
59.3% KP
24,290
23.2% share
15,546g
256 CS · 8.4/m
Rakan God#Rakan
Rakan · Support
3 / 7 / 13
59.3% KP
8,276
7.9% share
9,787g
35 CS · 1.2/m
Red side
DefeatEvilWalks#TR1
Malzahar · Top
7 / 6 / 5
44.4% KP
34,051
31.7% share
14,553g
299 CS · 9.8/m
AzzEstent#0144
Qiyana · Jungle
6 / 6 / 13
70.4% KP
29,587
27.5% share
15,723g
256 CS · 8.4/m
Quixlver#1881
Swain · Mid
7 / 5 / 7
51.9% KP
15,198
14.1% share
11,944g
239 CS · 7.9/m
From#308
Kai'Sa · ADC
6 / 5 / 9
55.6% KP
23,321
21.7% share
14,527g
234 CS · 7.7/m
serhat#1223
Blitzcrank · Support
1 / 5 / 13
51.9% KP
5,259
4.9% share
7,787g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
