Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 165 days ago
2 / 7 / 29
K / D / A
57.4%
Kill participation
427.2
Damage / min
11,104g
321.9 gold / min
110
43 placed · 10 cleared
28
0.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNamikaze Minato#ANBU
Trundle · Top
5 / 10 / 3
22.9% KP
17,857
13.7% share
13,044g
252 CS · 7.3/m
lawi#lwi
Graves · Jungle
8 / 5 / 15
65.7% KP
41,985
32.2% share
18,369g
266 CS · 7.7/m
tansu ciller#otan4
Mel · Mid
14 / 5 / 5
54.3% KP
42,040
32.3% share
17,618g
300 CS · 8.7/m
EMOMEISTER#35353
Kai'Sa · ADC
2 / 18 / 9
31.4% KP
16,611
12.8% share
10,947g
179 CS · 5.2/m
Messmer#204
Pyke · Support
6 / 16 / 13
54.3% KP
11,723
9% share
11,133g
39 CS · 1.1/m
Red side
VictoryImagine Ejder#TR1
Aatrox · Top
10 / 3 / 8
33.3% KP
29,697
20.4% share
15,759g
269 CS · 7.8/m
破碎星河之间再无你的痕迹#Nirr
Nocturne · Jungle
5 / 8 / 8
24.1% KP
13,620
9.4% share
14,344g
259 CS · 7.5/m
cr789789#TR1
Syndra · Mid
13 / 7 / 6
35.2% KP
37,263
25.6% share
16,350g
266 CS · 7.7/m
Zeke#JANE
Kalista · ADC
24 / 10 / 11
64.8% KP
50,305
34.5% share
24,367g
354 CS · 10.3/m
serhat#1223
Blitzcrank · Support
2 / 7 / 29
57.4% KP
14,737
10.1% share
11,104g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
