Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 165 days ago
0 / 3 / 24
K / D / A
75%
Kill participation
221.8
Damage / min
10,293g
282.1 gold / min
129
65 placed · 8 cleared
24
0.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNightmare#A7Xww
Warwick · Top
3 / 14 / 6
28.1% KP
17,115
15% share
10,902g
177 CS · 4.9/m
Zakura#TR1
Ambessa · Jungle
7 / 7 / 5
37.5% KP
16,324
14.3% share
15,221g
244 CS · 6.7/m
Old Faker#9102
Viktor · Mid
6 / 5 / 10
50% KP
36,376
31.9% share
15,529g
282 CS · 7.7/m
VAMOS ESSE#SUPP
Draven · ADC
16 / 6 / 7
71.9% KP
35,997
31.6% share
24,671g
342 CS · 9.4/m
serhat#1223
Blitzcrank · Support
0 / 3 / 24
75% KP
8,091
7.1% share
10,293g
24 CS · 0.7/m
Red side
Defeat阿塔托克#14S88
Darius · Top
10 / 8 / 7
48.6% KP
25,386
21.3% share
14,753g
210 CS · 5.8/m
Holy Sâcris#TR1
Viego · Jungle
11 / 5 / 4
42.9% KP
20,146
16.9% share
15,050g
236 CS · 6.5/m
Wamtes#12313
Orianna · Mid
7 / 4 / 14
60% KP
35,034
29.4% share
13,275g
230 CS · 6.3/m
Jubei#G59
Caitlyn · ADC
7 / 10 / 8
42.9% KP
29,972
25.2% share
15,077g
239 CS · 6.6/m
Catriona#セラフィン
Lulu · Support
0 / 6 / 24
68.6% KP
8,561
7.2% share
10,598g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
