Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 164 days ago
2 / 5 / 18
K / D / A
71.4%
Kill participation
340.3
Damage / min
9,808g
304.9 gold / min
105
47 placed · 5 cleared
21
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBABAANNEDÖWEN#3131
Gnar · Top
1 / 6 / 12
59.1% KP
18,605
18.1% share
10,488g
217 CS · 6.7/m
Shannon Jiox#1212
Viego · Jungle
11 / 5 / 8
86.4% KP
29,486
28.6% share
15,458g
229 CS · 7.1/m
melez preens#1371
Taliyah · Mid
3 / 3 / 10
59.1% KP
24,848
24.1% share
12,852g
250 CS · 7.8/m
God Nora#TR4
Jinx · ADC
6 / 9 / 10
72.7% KP
21,914
21.3% share
15,023g
223 CS · 6.9/m
Morganthe#TR1
Milio · Support
1 / 5 / 18
86.4% KP
8,160
7.9% share
8,661g
37 CS · 1.2/m
Red side
Victorynolmuşkine#3169
Aatrox · Top
2 / 5 / 4
21.4% KP
13,789
13.5% share
11,775g
248 CS · 7.7/m
KİCK Axislee#BABAG
Lee Sin · Jungle
4 / 5 / 11
53.6% KP
14,916
14.6% share
12,440g
205 CS · 6.4/m
IGRANDI#1202
Kassadin · Mid
6 / 4 / 5
39.3% KP
20,470
20% share
15,266g
288 CS · 9/m
1v9 machine#2rcz9
Varus · ADC
14 / 3 / 8
78.6% KP
42,281
41.3% share
21,735g
324 CS · 10.1/m
serhat#1223
Blitzcrank · Support
2 / 5 / 18
71.4% KP
10,946
10.7% share
9,808g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
