Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 164 days ago
0 / 5 / 23
K / D / A
65.7%
Kill participation
360.1
Damage / min
10,137g
299.8 gold / min
90
45 placed · 4 cleared
24
0.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyasuooooooooo#TR1
Fiora · Top
14 / 5 / 7
60% KP
54,601
37.2% share
20,135g
316 CS · 9.3/m
molsi#TR1
Xin Zhao · Jungle
10 / 6 / 10
57.1% KP
29,630
20.2% share
14,740g
213 CS · 6.3/m
kartal#TR31
Ahri · Mid
2 / 10 / 11
37.1% KP
29,488
20.1% share
12,582g
235 CS · 6.9/m
kali#TR61
Vayne · ADC
8 / 8 / 1
25.7% KP
26,328
17.9% share
14,484g
236 CS · 7/m
Asmea#R6S
Milio · Support
1 / 6 / 14
42.9% KP
6,842
4.7% share
9,163g
35 CS · 1/m
Red side
VictoryHERŞEYİMAHVETTİM#0101
Urgot · Top
3 / 8 / 9
34.3% KP
20,046
13.7% share
12,204g
214 CS · 6.3/m
Bagchaser Can#TR31
Shyvana · Jungle
6 / 6 / 13
54.3% KP
27,091
18.5% share
15,607g
252 CS · 7.5/m
Psgopat12#TR1
Vladimir · Mid
9 / 10 / 6
42.9% KP
39,090
26.7% share
15,259g
242 CS · 7.2/m
reforme scainter#idc
Samira · ADC
17 / 6 / 5
62.9% KP
48,229
32.9% share
20,034g
222 CS · 6.6/m
serhat#1223
Blitzcrank · Support
0 / 5 / 23
65.7% KP
12,177
8.3% share
10,137g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
