Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 163 days ago
7 / 7 / 24
K / D / A
64.6%
Kill participation
992.4
Damage / min
11,849g
405.6 gold / min
89
38 placed · 4 cleared
38
1.3 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÐémóńóíÐ#XV8
Sion · Top
6 / 8 / 10
45.7% KP
27,078
20.7% share
11,918g
187 CS · 6.4/m
emre#kisa
Master Yi · Jungle
17 / 11 / 3
57.1% KP
33,059
25.3% share
16,638g
192 CS · 6.6/m
haaland#927
Taliyah · Mid
3 / 8 / 7
28.6% KP
29,886
22.9% share
11,137g
233 CS · 8/m
dombulas#EUW
Kai'Sa · ADC
9 / 10 / 6
42.9% KP
29,476
22.6% share
14,414g
242 CS · 8.3/m
Swa#BLITZ
Blitzcrank · Support
0 / 11 / 14
40% KP
11,135
8.5% share
7,964g
16 CS · 0.5/m
Red side
VictoryAtaberkin Annesi#5492
Sett · Top
3 / 9 / 6
18.8% KP
19,363
13.7% share
11,597g
213 CS · 7.3/m
Touji#kayn
Kayn · Jungle
15 / 6 / 14
60.4% KP
26,866
18.9% share
16,006g
196 CS · 6.7/m
harcharcharc#lvs
Qiyana · Mid
14 / 5 / 16
62.5% KP
35,048
24.7% share
16,008g
187 CS · 6.4/m
KERİMCANDURMZNAB#ENSON
Swain · ADC
9 / 8 / 17
54.2% KP
31,535
22.2% share
16,111g
239 CS · 8.2/m
serhat#1223
Brand · Support
7 / 7 / 24
64.6% KP
28,996
20.4% share
11,849g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
