Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 163 days ago
2 / 2 / 21
K / D / A
63.9%
Kill participation
284.7
Damage / min
9,020g
386.8 gold / min
53
23 placed · 2 cleared
15
0.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLo Siento#TR01
Olaf · Top
7 / 7 / 2
40.9% KP
16,323
22.1% share
10,854g
171 CS · 7.3/m
Weekly Quitter#666
Briar · Jungle
2 / 10 / 5
31.8% KP
10,955
14.9% share
8,018g
119 CS · 5.1/m
praisethelord#fffff
Talon · Mid
8 / 4 / 3
50% KP
24,093
32.7% share
11,219g
217 CS · 9.3/m
Phyros#5858
Kai'Sa · ADC
4 / 6 / 3
31.8% KP
11,677
15.8% share
9,063g
151 CS · 6.5/m
Prince of League#TR34
Senna · Support
1 / 9 / 9
45.5% KP
10,697
14.5% share
7,074g
27 CS · 1.2/m
Red side
VictoryKADINLARÇİÇEKTİR#ayak
Volibear · Top
9 / 4 / 4
36.1% KP
24,038
25.3% share
11,676g
202 CS · 8.7/m
AnnenWardAttı#3131
Master Yi · Jungle
5 / 7 / 4
25% KP
14,663
15.5% share
10,256g
202 CS · 8.7/m
sarı torba#8381
Ekko · Mid
6 / 5 / 3
25% KP
17,250
18.2% share
10,045g
171 CS · 7.3/m
blessed#1nb
Yunara · ADC
14 / 4 / 6
55.6% KP
32,316
34.1% share
15,941g
219 CS · 9.4/m
serhat#1223
Lulu · Support
2 / 2 / 21
63.9% KP
6,638
7% share
9,020g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
