Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 163 days ago
6 / 6 / 4
K / D / A
45.5%
Kill participation
816.7
Damage / min
10,965g
365.5 gold / min
36
13 placed · 5 cleared
176
5.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathotter than hell#gxth
Fiora · Top
7 / 8 / 2
40.9% KP
29,787
28.6% share
13,790g
248 CS · 8.3/m
TRDomuz Eğitmeni#ZERO1
Xin Zhao · Jungle
2 / 10 / 9
50% KP
15,783
15.1% share
11,056g
182 CS · 6.1/m
serhat#1223
Ekko · Mid
6 / 6 / 4
45.5% KP
24,502
23.5% share
10,965g
176 CS · 5.9/m
Kaann#3636
Smolder · ADC
4 / 5 / 4
36.4% KP
23,073
22.1% share
13,323g
259 CS · 8.6/m
DaemonJgACC#0001
Blitzcrank · Support
3 / 7 / 9
54.5% KP
11,081
10.6% share
9,421g
43 CS · 1.4/m
Red side
VictoryAmed#2121
Nasus · Top
5 / 8 / 9
38.9% KP
31,551
22.5% share
12,763g
215 CS · 7.2/m
Ataberkin Annesi#5492
Kayn · Jungle
5 / 5 / 12
47.2% KP
23,811
16.9% share
13,385g
205 CS · 6.8/m
Canay#TR1
Viktor · Mid
7 / 5 / 12
52.8% KP
29,127
20.7% share
13,396g
226 CS · 7.5/m
shephard#2909
Jhin · ADC
13 / 1 / 7
55.6% KP
38,191
27.2% share
18,119g
275 CS · 9.2/m
Gragassasin#TR1
Elise · Support
6 / 3 / 10
44.4% KP
17,851
12.7% share
11,062g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
