Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 163 days ago
3 / 4 / 21
K / D / A
68.6%
Kill participation
445.6
Damage / min
9,058g
307.7 gold / min
85
39 placed · 8 cleared
26
0.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatARGENTİNOSAURUS#6158
Aurora · Top
2 / 9 / 6
22.9% KP
19,354
16.2% share
10,607g
230 CS · 7.8/m
Nilevrogna#TR1
Shaco · Jungle
10 / 12 / 5
42.9% KP
21,029
17.6% share
11,921g
146 CS · 5/m
PESDOGRUSU#4848
Veigar · Mid
8 / 7 / 10
51.4% KP
31,664
26.5% share
12,857g
184 CS · 6.3/m
NİKKİ BENZ#TR1
Kai'Sa · ADC
12 / 9 / 8
57.1% KP
34,163
28.6% share
17,424g
227 CS · 7.7/m
serhat#1223
Blitzcrank · Support
3 / 4 / 21
68.6% KP
13,115
11% share
9,058g
26 CS · 0.9/m
Red side
VictoryCOLD#5555
Ambessa · Top
7 / 6 / 4
26.8% KP
22,605
17.6% share
13,489g
236 CS · 8/m
Benjamin Linus#TR42
Diana · Jungle
7 / 5 / 12
46.3% KP
18,538
14.4% share
14,530g
230 CS · 7.8/m
Akshart#rank1
Akshan · Mid
6 / 11 / 10
39% KP
25,289
19.7% share
11,715g
177 CS · 6/m
ATALANTA Emre#Aphe
Aphelios · ADC
18 / 10 / 3
51.2% KP
47,491
37% share
20,726g
250 CS · 8.5/m
cardigan#TR31
Bard · Support
3 / 3 / 18
51.2% KP
14,518
11.3% share
10,572g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
